Mahjong Card GuideAmerican Mah Jongg, plain English
Complete guide · NMJL rules

How to Play American Mahjong

American Mahjong is a four-player tile game in which the goal is to complete a 14-tile hand that exactly matches one line on the current NMJL card. The 152-tile set, the Charleston exchange, jokers, and scoring stay the same every year — only the card changes. This guide covers the tiles, setup, gameplay, joker rules, and scoring under official National Mah Jongg League (NMJL) rules.

The equipment

American Mah Jongg is played with four players and a 152-tile set (tile composition per Yellow Mountain Imports' guide):

GroupWhat's in itCount
Suits (Dots, Bams, Craks)1 through 9 of each suit108 tiles (36 × 3)
WindsEast, South, West, North16 tiles (4 each)
DragonsRed, Green, and White Dragon ("Soap")12 tiles (4 each)
Flowers4 flowers + 4 seasons (used in specific card hands)8 tiles
JokersWild tiles that stand in for other tiles8 tiles
White Dragon = "Soap" = 0. In YEAR hands (like 2027), the White Dragon is used as the digit zero. On the NMJL card it's written as 0.

Setting up the game

Hands are kept on racks in front of you. Many players use a pusher attached to the rack to move their section of the wall forward.

The Charleston — the unique pre-game exchange

The Charleston is a mandatory tile-passing ritual found only in American Mah Jongg (American Mah Jongg Association rules). It lets players improve their starting hands before any drawing begins.

  1. First Charleston (required): pass 3 tiles face-down to the player on your right, then 3 to the player across, then 3 to the player on your left.
  2. Blind pass: on the final pass of each Charleston, you may pass received tiles without looking at them, topping up to 3 with tiles from your hand.
  3. Second Charleston (optional, all must agree): same ritual in reverse — pass 3 to the left, 3 across, 3 to the right.
  4. Courtesy pass (optional): after the second Charleston, you and the player across may exchange up to 3 tiles.
No jokers may be passed during any Charleston or courtesy pass.

Gameplay: draw, discard, and the goal

The goal is simple: be the first to make a 14-tile hand that exactly matches one line on the current NMJL card, then declare "Mahjong."

Calling tiles

You may call the most recent discard if it completes:

You may not call a tile to complete a pair or a single — unless that tile is the final tile you need to declare Mahjong. Only the most recent discard can be called; earlier discards are dead. When you call, the completed group is exposed face-up on your rack and cannot be changed for the rest of the game.

If two players call at once: a player calling Mahjong wins the tile; otherwise the player closest in turn gets it.

Concealed hands (marked C)

If your chosen hand is marked C on the card, every tile must be drawn from the wall. You may not call any discard — except the final tile that completes Mahjong. Exposing tiles incorrectly makes your hand dead.

Jokers — powerful, with limits

Jokers are wild cards unique to American Mah Jongg. A joker can stand in for any tile, but only inside a group of three or more identical tiles:

Exchanging for a joker: if an opponent has an exposed joker standing in for a tile you hold, on your own turn you may call a discard or draw from the wall, then swap your natural tile for that joker (you may swap multiple tiles for multiple jokers), then discard to keep your tile count correct.

Quints need jokers: there are only 4 of each natural tile, so any Quint (5) or Sextet (6) must include at least one joker — exactly why the card's Quints section is its own category.

Declaring Mahjong and scoring

Declare "Mahjong" when your 14th tile (drawn or called) makes your hand match a complete line on the card. Payouts depend on how you won and whether your hand contains jokers:

How you wonPayout
Off a discardDiscarder pays 2× the hand value; everyone else pays 1×
Off a draw from the wallEach player pays 2× the hand value
Off a discard, no jokers, not a Singles & Pairs handDiscarder pays 4×; everyone else pays 2×
Off a draw, no jokers, not a Singles & Pairs handEach player pays 4× the hand value

If the wall runs out before anyone declares Mahjong, the game is a draw — no payouts.

Dead hands

A hand becomes dead if you have too few or too many tiles, pick out of turn, no longer match any line on the card, expose a concealed hand, or wrongly declare Mahjong with an exposed hand. A dead hand stays at the table but may not call tiles or declare Mahjong — and still pays the winner like everyone else.

What American Mahjong is NOT

If you're coming from Chinese, Japanese, or other versions of Mahjong, three differences matter most:

New to the card itself? Next: how to read the NMJL card, or test your knowledge with the hand checker.

Sources

Rules summarized here are confirmed against these primary sources. Always check the official NMJL card at the table.